By Eliot Kersgaard
With the flood of kits, apps, and other products designed to make learning STEM fun, it should come as no surprise that a lot of people are starting to realize that having fun can be a valuable aspect of educational experiences. Having fun makes us care more about what we’re doing, and in turn makes us more invested in our education. After that, anything is possible!
Having fun makes us care more about what we’re doing, and in turn makes us more invested in our education. After that, anything is possible!
The edutainment movement aims to make mainstream the integration of education and entertainment, rewriting the centuries-old process of educating kids in purposefully dull environments which suppress creativity and exploration. Edutainment advocates work to create spaces in which all students may pursue their creativity and develop their particular talents while meeting and exceeding the metrics set forth by Common Core and other standards.
In close alignment with the Individual Education movement, edutainers apply the latest in education and neuroscience research to improve their methods. The excellent online course by Annenberg Learner, Neuroscience & The Classroom: Making Connections, distilled five key principles from the literature which are greatly useful for the toolbox of educators and edutainers:
These principles help guide our design process at Myra Makes as we create products designed to motivate and inspire the next generation of creative problem solvers. How have you applied them in your classroom, at home, and elsewhere?